The Common Crafter · Book One A Cozy Crafting LitRPG Royal Road, shortly

The Hundred Trades

Making things in Coldkiln is illegal.
Mending them isn't.

Royal Road — opening soon Get word when it opens What it's about
╔══════════════════════════════════════════════════════════╗ ║ STATION CLAIMED — KEEPER, COLDKILN GUILD HALL ║ ║ CLASS CONFERRED — COMMON CRAFTER ║ ╠══════════════════════════════════════════════════════════╣ ║ Experience gain ............... −50%, all disciplines ║ ║ Specialisation ................ none ║ ║ Skill cap ..................... none ║ ║ Disciplines ................... all ║ ║ ║ ║ This class does not appear on the rolls of the ║ ║ Artisans' Concord. ║ ╚══════════════════════════════════════════════════════════╝
The book

Tobin Ward spent eleven years keeping other people alive — with a whetstone, a needle, a cook pot and a knack for noticing which strap was about to fail. His company made their names. He made their repairs. When they finally got their charter, they left him off it.

So he takes his last purse to Coldkiln: a frontier town slowly emptying since the Artisans' Concord pulled its charter and made it unlawful to sell anything the town actually makes. He buys the ruined guild hall, because a building nobody can legally work in is very, very cheap.

Then the System offers him a class everyone agrees is a joke. Half experience. No specialty. No bonuses of any kind.

No cap.

He can't sell so much as a spoon. But nothing in the charter says a man can't mend — and a town that has been living with its broken things for nine years turns out to have a great deal that wants fixing. A door. A shutter. A cradle. A chimney that has not drawn since before the boy next door could read.

Winter is eleven weeks out. The hall has no roof.

Crafting · Progression · Slice of Life · Community Building · Low crunch · No combat

The series Ten books planned

The Common Crafter

A man learns every trade in the world, badly, in order — and the town he learns them in comes back to life around him. One craft a book, from a chair that doesn't wobble to a chartered school.

Book One The Hundred Trades Carpentry, masonry, and a hearth that will not draw. Eleven weeks to frost. Complete · serialising
Book Two The Village Forge The town's tools are dying of old age and nobody left can make new ones. In progress
Book Three A Garden Worth Growing Soil, herbs, and the four separate licences it would take to fix a field. Planned
The Offcuts

A short letter, only when there's something to say.

New chapters, release dates, and the occasional piece about how a thing is actually made — a drawbored joint, a chimney throat, why a riven handle outlasts a sawn one. No schedule, no filler, and one click to leave.

About

T.J. Calder

T.J. Calder writes cozy crafting LitRPG about people who are good with their hands and bad at being thanked for it. The Common Crafter is his first series.

He is interested in the parts of a building nobody looks at: the joint between two trades, the drain that has been working for a hundred and forty years, the wedge somebody's father whittled and drove in badly. Most of the research is done with the wrong tool and takes twice as long as it should.

[email protected]